Splat - Build in public #4 (now as secure as any other marketplace ! )

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Reblog

Okay, where to start? Once again, there's so much to say and so many updates have been made to Splat that it's going to be difficult to summarize everything without giving you a headache. But we'll take it bit by bit and point out the most important stuff.

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As secure as any other marketplace.

If you've been following us since the beginning, you know that Splat had a major problem that unfortunately couldn't be avoided.

We needed users' private keys to make automatic purchases and sales. Thanks to our work with the Splinterland teams, that's now a thing of the past. You just have to delegate authority when configuring the service. And that's it. Everything is OK.

No more private keys are needed, and in fact, they no longer even appear in the configuration selection. Splat is now as safe to use as other marketplaces such as Peakmonster or MonsterMarket.

And above all, what you already know is that it is significantly more profitable.

More configuration options.

To clarify the configuration, I have removed the tips that are no longer necessary. Now, fees are used directly via the marketplace integrated into Splat and managed according to cashback and your tier. This simplifies the configuration.

But we have also added two options that now allow you to avoid buying cards below a minimum price. For example, to avoid deals with prices that are too low. You can also configure your automatic deactivation threshold based on your DEC balance. There is even an option that allows you to authorize Splat to reactivate it automatically if the DEC balance rises above the threshold again. For example, if you have made sales.

Capture d’écran 2026-01-31 à 13.41.05.png Here are the new options that allow you to set your minimum deck threshold and auto-reactivation.

Ton of joys and future features

Now it's time to talk about some minor changes and the future of Splat. As for the minor changes, there have been tons of typo corrections, improvements, and new features designed to make things more accessible and faster. I'm not going to go into detail about all of them because it would take hours and it's not very exciting.

However, I am planning a major overhaul of the configuration creation section to make it much simpler and more accessible. It is much more complex than in its first version and raises a lot of questions at once, which can be a little confusing for beginners.

So, in addition to an article that will clarify all this, I'm going to redesign it into different panels and perhaps a simple mode and an expert mode.

The art of communication.

Splat is approaching its first beta release, the famous V1.0.0. It is therefore time to turn to a slightly more active communication strategy, for example by contacting influential members of the Splinterland community, YouTubers, writers, or simply influential players who are familiar with the game.

The goal is to make Splat better known and to continue developing the service for the benefit of the entire community and Splinterland as a whole.

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