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Hello Holotrainers!
I've been writing for a while about my fan lore, the characters, the setting, and generally what the Holozing story would be like if I were in charge of the entire storyboard. I have some notes I want to share with you about the general idea of the main plot of Holozing, this time set in the future, which I think is the closest to the game they are creating.
As you know, I have two timelines here: the past one is based on the creatures meeting humans, understanding their powers, and inevitably taking advantage of them, leading to their extinction after several generations, which brings us to the future where these creatures are holographic.
I'M GOING TO GIVE IT A TWIST
This time we're going to forget about the protagonist and focus on THE PLAYER, as if we were playing the game. I think this is more interesting and opens up more possibilities for the developers.
In the future, the creatures no longer exist physically. It's not a myth or an exaggeration: their extinction was total. What remains are incomplete records, fragments of corrupted DNA, and digital memories reconstructed from human data.

- Humans, consumed by guilt and the fear of repeating history, create the Holozing Project, a technology capable of recreating the creatures as interactive holograms, not only visually, but also with behavioral patterns (here I think they could focus their efforts on searching for remains of the creatures and extracting their DNA; this could also be a role for the protagonist (player)).
These holographic creatures are not simple digital pets. They are made from patterns of the original creatures, mixed with human interpretation. This means they are not 100% accurate; they are born distorted by human perception.
- The world accepts the Holozing as an ethical solution: "they are not alive, they cannot suffer." But little by little, it becomes evident that they do remember things, they have instinctive reactions, fears that shouldn't exist.

The protagonist lives in a society where Holozing are used for everything: training, environmental control, simulated wars, even entertainment. No one questions whether this is repeating the same abuse, only with lights and code.
As the story progresses, it is revealed that some holographic creatures are starting to malfunction: they show glitches that are not technical errors, but spontaneous, unprogrammed behaviors.
The corporations that control the Holozing Project are hiding key information: they knew from the beginning that the holograms could develop something akin to free will.

- The antagonist is not a person, but an idea: the human obsession with controlling what it doesn't understand, even after destroying it.
A constant question is raised: If a creature remembers the pain of the past, even though it never experienced it, does it deserve a second chance?
Midway through the story, the player discovers that the Holozing do not represent the creatures, but rather what humans wished they had been.

- The ending is not black and white: the player decides whether the future will be – a safe but empty world – a risky rebirth – or a definitive extinction, even of the holograms
Thanks to everyone who stops by these posts to take a look. If you have any suggestions, leave them in the comments, and I'll incorporate them into the story in the next post. Thanks again!


